System Rank Killer SA-MP

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System Rank Killer SA-MP




Copy hết Script này vào PAWN sau đó F5 nhé

Đây là FS nên Ae bỏ vào FS.

/*
        Share by Blog Code SA-MP
        Cpde by: proSeryoga

*/
#include <a_samp>
new PlayerText:Rang[MAX_PLAYERS][3];
public OnPlayerConnect(playerid)
{
        Rang[playerid][0] = CreatePlayerTextDraw(playerid,496.000000, 101.000000, " ");
        PlayerTextDrawBackgroundColor(playerid,Rang[playerid][0], 0x00000033);
        PlayerTextDrawFont(playerid,Rang[playerid][0], 2);
        PlayerTextDrawLetterSize(playerid,Rang[playerid][0], 1.100000, 2.300001);
        PlayerTextDrawColor(playerid,Rang[playerid][0], -1);
        PlayerTextDrawSetOutline(playerid,Rang[playerid][0], 1);
        PlayerTextDrawSetProportional(playerid,Rang[playerid][0], 1);
        Rang[playerid][1] = CreatePlayerTextDraw(playerid,496.000000, 101.000000, "IIIIIIIIIIIIII");
        PlayerTextDrawBackgroundColor(playerid,Rang[playerid][1], 0x00000000);
        PlayerTextDrawFont(playerid,Rang[playerid][1], 2);
        PlayerTextDrawLetterSize(playerid,Rang[playerid][1], 1.100000, 2.300001);
        PlayerTextDrawColor(playerid,Rang[playerid][1], 0xFFFFFF33);
        PlayerTextDrawSetOutline(playerid,Rang[playerid][1], 1);
        PlayerTextDrawSetProportional(playerid,Rang[playerid][1], 1);
        Rang[playerid][2] = CreatePlayerTextDraw(playerid,500.000000, 120.000000, " ");
        PlayerTextDrawBackgroundColor(playerid,Rang[playerid][2], 255);
        PlayerTextDrawFont(playerid,Rang[playerid][2], 3);
        PlayerTextDrawLetterSize(playerid,Rang[playerid][2], 0.519999, 1.600000);
        PlayerTextDrawColor(playerid,Rang[playerid][2], 0xFFFF00AA);
        PlayerTextDrawSetOutline(playerid,Rang[playerid][2], 1);
        PlayerTextDrawSetProportional(playerid,Rang[playerid][2], 1);
        PlayerTextDrawSetSelectable(playerid,Rang[playerid][2], 0);
        PlayerTextDrawShow(playerid, Rang[playerid][0]);
        PlayerTextDrawShow(playerid, Rang[playerid][1]);
        PlayerTextDrawShow(playerid, Rang[playerid][2]);
        return 1;
}
public OnPlayerSpawn(playerid)
{
        SetPlayerStarRang(playerid);
        return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
        #pragma unused reason
        if(killerid != INVALID_PLAYER_ID)
        {
                SetPlayerScore (killerid, GetPlayerScore (killerid) + 1);
                SetPlayerStarRang(playerid);
        }
        return 1;
}
stock SetPlayerStarRang(playerid)
{
        new string[20];
        new ran = GetPlayerScore(playerid);
        format(string, sizeof (string), "%d", ran);
        if(ran>=0&&ran<=49)
        {
        PlayerTextDrawSetString(playerid,Rang[playerid][0], "I");
        PlayerTextDrawSetString(playerid,Rang[playerid][2], "Noob");
        }
        if(ran>=50&&ran<=99)
        {
        PlayerTextDrawSetString(playerid,Rang[playerid][0], "II");
        PlayerTextDrawSetString(playerid,Rang[playerid][2], "Strelok");
        }
        if(ran>=100&&ran<=449)
        {
        PlayerTextDrawSetString(playerid,Rang[playerid][0], "III");
        PlayerTextDrawSetString(playerid,Rang[playerid][2], "Bandit");
        }
        if(ran>=500&&ran<=999)
        {
        PlayerTextDrawSetString(playerid,Rang[playerid][0], "IIII");
        PlayerTextDrawSetString(playerid,Rang[playerid][2], "Killer");
        }
        if(ran>=1000&&ran<=1499)
        {
        PlayerTextDrawSetString(playerid,Rang[playerid][0], "IIIII");
        PlayerTextDrawSetString(playerid,Rang[playerid][2], "Gangster");
        }
        if(ran>=1500&&ran<=1999)
        {
        PlayerTextDrawSetString(playerid,Rang[playerid][0], "IIIIII");
        PlayerTextDrawSetString(playerid,Rang[playerid][2], "Hitman");
        }
        if(ran>=2000&&ran<=2999)
        {
        PlayerTextDrawSetString(playerid,Rang[playerid][0], "IIIIIII");
        PlayerTextDrawSetString(playerid,Rang[playerid][2], "proGamer");
        }
        if(ran>=3000&&ran<=3999)
        {
        PlayerTextDrawSetString(playerid,Rang[playerid][0], "IIIIIIII");
        PlayerTextDrawSetString(playerid,Rang[playerid][2], "Kent");
        }
        if(ran>=4000&&ran<=4999)
        {
        PlayerTextDrawSetString(playerid,Rang[playerid][0], "IIIIIIIII");
        PlayerTextDrawSetString(playerid,Rang[playerid][2], "Narcomaniac");
        }
        if(ran>=5000&&ran<=5999)
        {
        PlayerTextDrawSetString(playerid,Rang[playerid][0], "IIIIIIIIII");
        PlayerTextDrawSetString(playerid,Rang[playerid][2], "Baron");
        }
        if(ran>=6000&&ran<=6999)
        {
        PlayerTextDrawSetString(playerid,Rang[playerid][0], "IIIIIIIIIII");
        PlayerTextDrawSetString(playerid,Rang[playerid][2], "Maestro");
        }
        if(ran>=7000&&ran<=7999)
        {
        PlayerTextDrawSetString(playerid,Rang[playerid][0], "IIIIIIIIIIII");
        PlayerTextDrawSetString(playerid,Rang[playerid][2], "Maniac");
        }
        if(ran>=8000&&ran<=9998)
        {
        PlayerTextDrawSetString(playerid,Rang[playerid][0], "IIIIIIIIIIIII");
        PlayerTextDrawSetString(playerid,Rang[playerid][2], "ProKiller");
        }
        if(ran == 9999)
        {
        PlayerTextDrawSetString(playerid,Rang[playerid][0], "IIIIIIIIIIIIII");
        PlayerTextDrawSetString(playerid,Rang[playerid][2], "Terminator");
        }
}

Nguồn: proSeryoga

Tác giả: Phú Cường Blogger

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