CODE:
//toglichsu
new bool:InfoMessage[MAX_PLAYERS] = true;
//cmd
CMD:toglichsu(playerid, params[])
{
if(InfoMessage[playerid] == false)
{
SendClientMessageEx(playerid, COLOR_WHITE, "Ban da bat lich su chien dau.");
InfoMessage[playerid] = true;
}
else
{
SendClientMessageEx(playerid, COLOR_WHITE, "Ban da tat lich su chien dau.");
InfoMessage[playerid] = false;
}
return 1;
}
//public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid)
//toglichsu
if(InfoMessage[playerid] == true) // version 2
{
if(issuerid != INVALID_PLAYER_ID)
{
new
infoString[128],
weaponName[24],
victimName[MAX_PLAYER_NAME],
attackerName[MAX_PLAYER_NAME];
GetPlayerName(playerid, victimName, sizeof (victimName));
GetPlayerName(issuerid, attackerName, sizeof (attackerName));
GetWeaponName(weaponid, weaponName, sizeof (weaponName));
format(infoString, sizeof(infoString), "[Lich Su] Ban bi {00bf00}%s{ffffff} su dung {ffff00}%s{ffffff} gay ton that {ff0000}%.02f", attackerName, weaponName, amount);
SendClientMessage(playerid, 0xFFFFFFFF, infoString);
}
}
//public OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid)
//toglichsu
if(InfoMessage[playerid] == true) // version 2
{
new string[128], victim[MAX_PLAYER_NAME], attacker[MAX_PLAYER_NAME];
new weaponname[24];
GetPlayerName(playerid, attacker, sizeof (attacker));
GetPlayerName(damagedid, victim, sizeof (victim));
GetWeaponName(weaponid, weaponname, sizeof (weaponname));
format(string, sizeof(string), "[Lich Su] Ban da dung {00bf00}%s{ffffff} gay cho {00bf00}%s{ffffff} ton that {ff0000}%.02f", weaponname, victim, amount);
SendClientMessage(playerid, 0xFFFFFFFF, string);
return 1;
}
new bool:InfoMessage[MAX_PLAYERS] = true; này add ở đâu v
Trả lờiXóabn tìm new CountDown = 0; r add dưới nó nhé
XóaAdd sao vậy ? từng khúc từng khúc á
Trả lờiXóa
Trả lờiXóa//public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid)
//toglichsu
if(InfoMessage[playerid] == true) // version 2
add ở đâu vậy a